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Ps4 windbound
Ps4 windbound








On one end, the game takes a while to get going thanks to a (initially) restrictive inventory management and crafting system. Additionally, the game's two biggest weaknesses are a bad mix with each other. While the repetition is disappointing, sailing the seas is mostly enjoyable, and discovering new resources on an island is great. If a player were to get to chapter 4 and then die, it means they would have to re-do every aspect of the journey, and by the time they finally make it to chapter 5 with the second run, they would have climbed 24 towers, sailed to countless islands, and traversed the mysterious waterway 8 times. And the fact that the game is a permadeath experience means that this is even more tedious.

#Ps4 windbound series

But this exact series of events happen repeatedly. The first time this is experienced, with a pretty melody in the background, it is moving and enjoyable. Before the end of the chapter, however, Kara travels in a mysterious waterway that is filled with massive waves, rocks to dodge, and even sharks. This is where a small portion of the story is revealed, and the chapter is wrapped up. When all three locations are found, Kara can then go to a massive island where she can finish the chapter by pressing three switches (that cannot be hit unless the orbs have been consumed) and then traveling up to the top of a mountainous like alter. When Kara reaches the top of the location, her necklace absorbs the energy. The main goal of the game, other than simply surviving and exploring, is to find three towers with orbs on them. Discovering new items is a part of the enjoyment in the game, but early on it feels like a chore thanks to the inventory system. That same boar could have instead produced bones for creating other items, or meat to be eaten for survival.

ps4 windbound

The wild boar can be killed for its skin, which can be turned into the leather that can be used to make more items.

ps4 windbound

For example, a stick can be found and then used to create a spear, which becomes a helpful weapon to take down animals like a wild boar. The collecting of resources and discovery of new crafting recipes has a domino-like effect in Windbound. What players find throughout the island world is a part of the fun, but it also can be frustrating. Each death simply resets the progress of the current chapter, and resources and crafted items remain with the player. Survivalist mode is very difficult, with permadeath features built-in, while the Storyteller setting is a bit easier and safer. Players can choose to play the game on two different difficulty settings, one of which will soften the blow of dying in-game. The gameplay is a natural part of the story in that Kara washes on the shores of a desert island and is tasked with using the resources around her to survive.








Ps4 windbound